You may think of them as unused land in your territory. The yellow tokens in your yellow bank do not represent workers. This is not a problem if you spend them during your turn, but if you still have empty sections at the end of your turn, you will face corruption. If a section of your blue bank is empty, it means your civilization is storing a lot of food and resources. When you use the food and resources, you return the tokens to your blue bank. When your workers produce food and resources, you move blue tokens from your blue bank to the cards. You keep the blue tokens in your blue bank until they are needed. On a mine technology, they are resources. Blue Bankīlue tokens represent food and resources. Later, you may invent more advanced infantry units, as well as cavalry and artillery. The icon in the upper right corner means that units on the Warriors card are infantry. Your one warrior gives your civilization a strength rating of 1. The symbol at the bottom depicts each unit's strength. The 1 worker on the card represents 1 warrior unit. The Warriors technology allows you to build warriors, which are military units. They represent what your civilization knows and what it can build. We refer to them as cards, even though they are printed on the board. The six cards printed on your player board are your initial technologies. It does nothing useful now, but it is available to be put to work. The seventh worker is in your worker pool. These workers represent one military unit, two farms, two mines, and one lab. Six of them begin the game on various cards. They represent the initial population of your civilization. The seven yellow tokens that are not in your yellow bank are called workers. Only rarely do you need to get new tokens from the box or return tokens to the box. Usually, you will move tokens within your player area. Once everyone has set up their player boards, return the remaining tokens to the box, or keep them somewhere else out of reach. Take 4 white tokens and 2 red tokens and put them next to the right edge of your player board.Take 25 yellow tokens and put them on the remaining squares on your player board: 18 in your yellow bank, 1 in your worker pool, and 6 on technologies.Take 16 blue tokens and put them on the squares of your blue bank.You will need a number of these in your play area: The transparent cubes are blue, yellow, white, and red tokens. Put your happiness rating marker on space 0 of the happiness indicator on your player board. The round markers are used to indicate four ratings of each player's civilization: culture production, science production, military strength, and happiness. The octagonal counters are used to track accumulated culture points and science points. This piece marks the current tactic being used by a civilization's military forces. Before the first game, you may decorate them with the stickers provided. ![]() Around it, leave plenty of space into which your civilization can grow.Įach player takes a set of 7 wooden pieces in his or her color. Put the player board in that color on the table in front of you.Your player board is the main part of your player area. Victory is achieved by the player whose nation has the most culture at the end of the modern age.How to win at Settlers of Catan Player Board It is very difficult to win with a large military, but it is very easy to lose because of a weak one. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. Players that have a weak military will be preyed upon by other players. Military is built in the same way as civilian buildings. While balancing the resources needed to advance your technology you also need to build a military. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. One of the primary mechanisms in TTA is card drafting. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. Weakness in any area can be exploited by your opponents. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. ![]() Through the Ages is a civilization building game. Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages.
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